From Serbia, Belgrade. I have rich experience in web development, also I am good at blockchain.
My team and I from a previous project merged with Comit International with the plan to disrupt the web3 space. We successfully completed several projects:
StakeHut, our startup project, is a fully developed platform that allows investors to earn using our Arbitrage Bot (fully developed and maintained by me). I also developed chrome extension crypto wallet, mobile wallet app using react native) and ethereum private node with custom network.
nft-tix.com, I was responsible for the entire project development from start to release. I developed a fully functional web3 app connected to the ethereum network. The technologies used are solidity, moralis and ReactJS.
2142ad.com, I led the frontend team and worked on the backend and blockchain side of the project and we managed to create multiple web3 systems that include a unique minting system, collecting NFTs, bundling and burning.
Footballerista is a well-designed social platform for athletes written in ReactJS.I led a team of 6 frontend developers and together, we successfully completed multiple projects: the FBL Dashboard(a Facebook/Instagram-like platform with almost all the functionalities such as creating a profile, posting, liking, commenting, exploring the feed, bookmarking posts, and many more), the FBL Admin Page, and the FBL Business Dashboard. To do this, we took a unique approach to developing all of this using packages with shared CSS styles and shared React components, which made the development of new features very easy with this modular architecture.
At Zepter, I led a small team of developers while also working on several projects independently, such as zflix.media (using TypeScript, React, and Redux) with a well-documented backend (written in TypeScript using NestJS) and robust devops. I also worked on other in-house projects such as a slot machine for winning Zepter products (developed in ThreeJS), an AR software to preview Zepter's glasses in-store (also developed in ThreeJS), improving the mobile app, and a variety of other small frontend projects.
At MadHeadGames, I began as a mid-level gameplay programmer on the game Pagan: Absent Gods. After that game was released, I moved on to work on several more projects and eventually became the lead gameplay programmer for the soon-to-be-released game Scars Above.
At 19 years old, I began building my career as a developer on various freelance platforms such as Freelancer.com, Upwork, and Fiverr. In the past five years, I have completed approximately 100 projects, ranging from a few days to 2-3 months in duration. The majority of these projects were game dev, software development (automated software), mentoring, and a few mobile dev projects.